Classic feel or classic mechanics?
From the last thread, it's clear that the biggest differences in opinions on how the server should function hinge on whether you believe the server should have a "classic feel" or "classic mechanics."
Some examples of keeping the classic feel, while changing classic mechanics:
* Disabling epics until level 50
* Outlawing multi-boxing
* Changing functionality of PBAoE to hit 25 max
* Swarm agro (think swarm kiting)
* Pet classes have to out damage their pets
* South Ro Ancient Cyclops spawn cycle
I think these changes contribute to the "feeling" of classic, while sacrificing the "mechanics" of classic. Which is more important?
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