Quote:
Originally Posted by fugazi
[You must be logged in to view images. Log in or Register.]
Don't forget that EQ back then didn't have any kind of competition. Nowadays, the attention-span of a game is radically shorter and you need to pack a punch in the time you're given to make a lasting impression. If EQ was released now, with newer graphics but the gameplay of 1999, we'd laugh at it and call it utter shit. The time invested does not warrant the rewards (xp/loot), that's why EQlive steered away from the original.
Don't forget that McQuaid based EQ pretty much on AD&D. There you level once every so many sessions, while a computer has to reward you each time you play. In 1999 they had the luxury to succeed with this approach, in 2011 such an approach is destined to fail.
|
How do you KNOW it's destined to fail? Nobody has even tried something like it since DAoC? When WoW first came out it took much longer to actually level than it does now and I don't remember people complaining. You have a large number of people playing on P99, you have an even larger number of people playing on the two EQ Live timelocked progression servers.
Do I think a game with a long leveling process would draw the millions that WoW has, no, but I don't think any game can actually do that. Do I think a game with a long leveling curve could actually be successful today, yes I do.