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Old 12-13-2016, 11:20 AM
renordw renordw is offline
Sarnak


Join Date: Jan 2013
Posts: 210
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Yeah, that's a good point - when I think of a game exploit I'm thinking more of actual mechanics that are designed to function in a specific way. In other words, bugs in the game's design that are then used advantageously and exploited. I'd probably make the case that a bug is a given or a requirement for something to be considered an exploit - otherwise it's just gaming the system, or playing prodigiously well, or "emergent gameplay", or something.

For example, a pathing exploit utilizes a bug involving pathing nodes and AI mechanics that could be corrected for, even though everything else the exploiter does is perfectly legitimate. The bards in Qeynos that could be slowly dotted to death from the city ramparts involved a bug where the NPCs didn't execute an AI script, or if they did they'd indefinitely run around and never find a way to reach the player - another pathing bug, for all intents and purpses.
Definitely "emergent gameplay." I don't think anybody with a straight face could sit down and tell me the devs intentionally designed merchants to recharge items because they can't store in their databases the charges on multiple copies.

Same with items that are clickable from inventory, like SoulFire. It's totally game-changing and really not at all how the devs intended.

For some reason this kind of "emergent gameplay" really bothers me. While I realize this is a shitty argument, it really fucks with my immersion - in the sense that "classic everquest" shouldn't be about a growing list of exploits that the original devs couldn't change because they aren't around anymore.

Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
Is classic MQ ability more important than the ability of new players and older players to re-experience classic everquest. If the exploitation (I'm using this is the not MMO sense) of farmable mobs is the defining memory of your old live server then that's probably a yes. In my memory farming Jboots was tough but it was tough because we didn't know the secrets to the AC and we had competition mostly from other 30ish players also looking to get their jboots. And on my server the RoA was droppable.
Right, and the devs here changed the South Ro Ancient Cyclops because it was too arbitrary (just like how it was in classic). Now it can spawn at any point in the zone, and that's not a classic mechanic, but it does "feel" more classic because of the sense of wonder.
Last edited by renordw; 12-13-2016 at 11:26 AM..