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Old 12-12-2016, 08:37 PM
paulgiamatti paulgiamatti is offline
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Join Date: Jan 2014
Location: minneapolis belongs to me
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
Exactly my point PG. MQ'ing became part of EQ for a very long time. Content was even designed after launch to take advantage of players abilities to MQ. It is a perfect example of the game mechanics being used by players in unintended and advantage ways (the definition of exploit as I know it) that actually became a regular part of the game design. Same with item recharging.

Whether or not these types of situations are properly "classic" is a play by play call that Nilbog and Rogean and other devs have made as they created p99. The difference between "emergent game play" and "exploit" is really kind of subjective.
Yeah, that's a good point - when I think of a game exploit I'm thinking more of actual mechanics that are designed to function in a specific way. In other words, bugs in the game's design that are then used advantageously and exploited. I'd probably make the case that a bug is a given or a requirement for something to be considered an exploit - otherwise it's just gaming the system, or playing prodigiously well, or "emergent gameplay", or something.

For example, a pathing exploit utilizes a bug involving pathing nodes and AI mechanics that could be corrected for, even though everything else the exploiter does is perfectly legitimate. The bards in Qeynos that could be slowly dotted to death from the city ramparts involved a bug where the NPCs didn't execute an AI script, or if they did they'd indefinitely run around and never find a way to reach the player - another pathing bug, for all intents and purpses.