Quote:
Originally Posted by fastboy21
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It's true some classic "mechanics" were really just unintended features/bugs that players figured out how to use in creative and emergent ways---sometimes in game defining ways, so much so that the original devs left them in game and decided to developed the game around them.
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Well yeah, but that doesn't have anything to do with the definition of "exploit". I mean, of course you were supposed to be able to buy and sell charged and uncharged items using vendors, but there's no question about what the exploit is.
Multiquesting, on the other hand, is entirely an exploit - it was not an intended mechanic in any way. Whether they realized this at some point and decided to just leave it in is another topic, but it was absolutely not the original intention.