Thread: Game Mechanics: Sneak/FD Memblur
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  #12  
Old 12-10-2016, 02:10 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
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At one point we had what I thought was a much more classic implementation of Sneak: it did not clear FD aggro, and all that mattered was your position relative to the NPC rather than its position relative to other NPCs. Then Haynar changed things to the current implementation about 1.5 years ago with no evidence that I could see.

Daldaen, what was the best evidence we dug up on classic assist and sneak mechanics? I remember checking Autumn's sneak guide and not finding any evidence that sneak had that double cone check.

There are about 5-10 classic mechanics changes that would really help this server: removing binds in TOV, classic FD/sneak mechanics, lazy aggro after a certain distance, First Brood dragons getting a weaker dragon fear, PCs resisting spells in general a bit better, NPC AE procs being single target only, automatic repops (restrain yourself from adding stupid gui defeaturizing, Daldaen. This list is far more important).

It's not classic, but I would also add a required level of 50 to the fungi tunic. Right now practically every xp group is either dominated by a fungi melee or screwed by the twink clearing half the zone.

Sadly, the chance of this happening appears to be 0.0.
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