Quote:
Originally Posted by Brontus
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The implementation of the /makeleader command has nothing to do with game play and is in fact compatible with P1999 "spirit of classic EverQuest" mission statement.
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It was part of classic and as mentioned does indeed affect game play with coth chains, group reforms due to LD, and other mechanics.
It could be a small part of a bigger puzzle. Imagine if monk sneak pull mechanic was nerfed along with this (so that monks actually need coth on pulls, instead of just being used to bypass mobs), leader going LD could cause slow downs and issues with monk being stranded.
I get it, its something that should have launched day 1 if devs thought it through... but part of classic is dealing with some of the laughable oversights, helps to make EQ vintage and put a splash of hard mode in there.