Quote:
Originally Posted by DevGrousis
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SoW pots cost 100p each, i think you just mis-used your words there. each pop of SOW of the potion can be devided down to 10p per hit = 50SoW pots for the same price as the jboots (5k) and that in turn would give you 15,000 minutes = 250 hours = 10days
I wasnt aware that the jboots were slower than SoW, i thought it actually casted SoW on you.
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The OP didn't mispeak at all. You are incorrect in assuming 10 charge potions are the only SoW potions.
10-shot sow potions are generally the only ones sold but you make each charge individually and combine them into 5 or 10 shot potions if desired. Most sell them for 10pp/charge. But like I said upthread the actual cost is close to 56pp for 10 without failures, so factoring in the 5% failure rate on trivial combines it's more like 60pp.
For OP's other questions: At level 9 popping a sow potion will give you a 34% movement increase for 27 minutes. It scales up to 50% for 37 minutes at level 50. Effect: Journeyman's Boots is a flat 35% movement increase.
The ingredients are Birthwort (~2.2p), Fenugreek (~2.2p), and Wolf Blood (~1.1p). The combine is trivial once your alchemy skill hits 37.
Overall, for most folks leveling on a budget I would say that sow potions are a great substitute for jboots.