Thread: Game Mechanics: Initial Aggro/Hatelist Missle Lock
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Old 12-02-2016, 10:41 AM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
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Quote:
Originally Posted by Heebo [You must be logged in to view images. Log in or Register.]
Nilbog already confirmed in this thread that the mechanics had changed by eqmac.

You remember running directly through trains in order to navigate a zone without getting aggro and needing to camp out on live?

You can't remember ever being trained or training someone unless they were sitting/ fighting a mob?

I feel like I'm taking crazy pills. Any other input from others?
You are both correct.

All KOS mobs would add you to the hatelist if they were chasing someone and that someone trained them near enough to bring them into aggro range. If they were in aggro range you would be added. As an caster I was acutely aware of this because often one of the mobs would decide it didn't like me sitting and would give me a whack or two as it went past.

All non-kos mobs would add you to their hatelist if you were attacking something they were factioned with, or if you healed or assisted someone who was attacking something they were factioned with because the factioned mob with aggro passed their hate to the trained mobs as they went past. Which would again sometimes result in some peeling off and kicking the shit out of me because I was sitting / lower level.

Remember it well.

Edit: As for the fear thing, if you were higher level the reaction time for aggro is lower so you probably got out of range before they aggroed on you. The people dying at the portal probably were lower or just unlucky / slower to load etc.
Last edited by Ikon; 12-02-2016 at 10:56 AM..
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