I was 17 the first time I played. One of the things I liked was I never ran out of things to do to make my character better. I was actually only level 49 when kunark released and never got past 53 or 54.
I have a lot more time now and am 50 with far better gear than my first character. One of the things I am not happy about with P99 is that the devs don't like AAs, which to me was unlimited character improvement. I am sure this time around I will do my epic and be 60 and such.....and then after that I won't have a whole lot to do with my main character.
Well, a few other things I like about EQ and enough negative:
-The world feels like it has distance and you have to travel. Add on that you need food and water to function and you have a nice "I am going on a real journey" feeling.
-Corpse recovery. Nothing keeps you wanting to live like a healthy fear of corpse recovery. And when you live that extra close battle it makes it all the more awesome.
-Mob diversity. Having level 35 mobs mixed in with level 10 stuff adds a lot. Not only does it let high level and low level characters mix together unlike any other MMO, it also gives you that "revenge" opportunity. That time slate killed my ogre when he was lvl 10, well now it's payback time. And all those giants you avoiding in oasis? Now you look for them.
-Lack of loot explosion. When something drops in EQ it's sweet because loot is rare. When something drop in diablo2 or most other MMOs it's just "oh great more garbage I have to sort through" because you already got 50 other drops in 30mins.
-Race diversity. Ogres are just better in combat than other races, but they get stuck in dungeons. Gnomes and only gnomes can tinker. Things like that allow you to pick a race on more than just looks. Should you make a troll shaman for the extra regen/cani or an ogre for no front stun?
-Spell levels. Having them every four or five levels really gives you the feeling of "I just got so much better".
There are other things, but I think those are the main reasons I like EQ.
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