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Old 11-26-2016, 02:13 AM
Tipsyer Tipsyer is offline
Orc


Join Date: Sep 2011
Posts: 31
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Been awhile but I'll give it a shot;

- The pet taking half the exp if you don't do more damage than it only applies to soloing. If you're grouped with her, that's null.

- Chain summoning is, again, more of a soloing type deal. If she has a charm pet I do believe that will take agro over your pet thus rendering the need to chain summon null.

- In a duo, you'd probably just want to nuke towards the end of the mobs life to finish it off quicker. If you're the puller, than a low level nuke to get it to camp will do. (Really though, enchanters make excellent pullers so make her practice it.)

- In regards to healing your pet... The only time I could foresee it being necessary is if her charm pet gets low, it's backed off and your pet takes over the tanking roll. I recall mage pet heals being fairly inefficient (at least early on and dependent on your mana pool) so you may just have to gauge the situation and the mobs your fighting.

Important points that may help your duo;

Keep her charm pet malo'd and DS'd. Malo will help the charm last longer and DS for the added damages.

Fire pets if you anticipate your pet will need to tank some (their self DS is pretty sick but are fairly squishy).
Water pets if she has an op charm pet that can handle pretty much all of the area your at (higher dps of your pets)
Air pets if your fighting healers/casters (stuns too good).
Earth if you have runners and she can't/won't/is too busy to root.

I'm pretty rusty but this should all still be pretty accurate. And if it's not, I'm sure some one will point out what's not. [You must be logged in to view images. Log in or Register.]