Quote:
Originally Posted by zati
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2. A lvl 28-45 dungeon accessible from Steamfont. Minotaur only dungeon. This would help how congested MM/Unrest is.. tons of lfg pond/fireplace sitting around. Plus side would be it'll be a few zones way.
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Upper Guk still has a bunch of mobs that are great xp for lvl30-34s. Those with a 33-35 tank can move to Lower Guk. Live side has tons of mobs that should keep a full group occupied. Undead side has the bedroom. Live has the issue of mobs warping through the walls in the minotaur labyrinth though - that urgently needs a fix.
Then there's Nurga/Droga. Nurga is heaven for any duo with fear and snare. I'm currently duo fearkiting in Nurga as a bard/paladin combo and it is xp heaven.
Cazic-Thule is also great and easy xp. It is an outdoors zone so one of the gazillion druids can help you sodomize the lizards with harmony. If you're a lvl34-35 enchanter, the temple is heaven.
Crystal Caverns is a fun experience, but like ToFS and anything Velious, mobs got noticably more hp/ac and Velious suffers from shit ZEM.
There's shit loads of places you can go to go for great xp in the 20-45 range. Xp that will blow Mistmoore out of the water. But you know what? It takes a bit of effort. To get there. To get to know the zone. To get shit done. Congestion happens through choice.
Hell, to continue my rant, even people that poopsock Mistmoore don't utilize the zone correctly. People camping castle entrance are doing their puller a huge disservice by sitting on their asses outside. The pond ought to move along with their puller after every kill. But such an energetic approach to EQ seems to be an abomination for most.
And yes, I cry every single time I see a druid solo healing in Oasis when they could be fear-kiting the walking handbags.