I have a 57 enchanter and a 54 necro currently. Here is how I would compare:
Enchanter: most potential to pull off impressive solo feats. Requires concentration at all times. You won't be doing anything impressive without a charm pet. Keeping a charm pet is fun at times and very stressful at times. When I bio my wife thinks I'm holding a time trial to get to the bathroom. A dual wielding, hasted pet will likely burn through your Rune V and kill you way before a cleric or melee could taunt it off. You will have to manage buffs on other players and you will always die first. Raid or group, enchanter hits the floor first. TL,DR: Very powerful, very stressful (In my opinion).
Necro: Chill. You can pay zero attention and go farm Seafuries. You can farm low levels with your summoned pet. You can heal. Your mana regen blows away C2. Instant invis is great. Feign death is ultra useful ofc - bad pull, flop. Ridiculous train in HS with goofy pathing and lvl 51 summoners running through zone in, flop. You lack the pure solo power of an enchanter because you can't charm a living mob and you don't have slow to reduce a named NPC damage by 70%. If you're okay not being the pinnacle of solo power, it's a much more relaxed class. Doorbell rings? Flop. Wife aggro? Flop. TL,DR: Very powerful (although falling short of enchanter), more relaxed.
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