Quote:
Originally Posted by A1rh3ad
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Ugh whatever. Metagaming is just figuring out the best way to do something outside of what they intended. Like how we all know that grinding a mob will drop something so we figure out a way to kill it most efficiency or how to make a fair system where guilds can take turns. Or what areas have the best xp so we camp it and name places ourselves as a reference despite the lacation not having a name. Ex pillar 1 2 and 3 in oasis. Maybe EC tunnel isnt a great example. I was thinking along the lines that the area was easy to get to so it became the best way to sell items and everyone was doing it strategically. The playerbase has fond the best way to do things in ways that the original devs probably never intended thus creating a player run system within the game.
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Yeah, I know I'm word-nerding out. Just hearing that meta term everywhere nowadays and
something is wrong on the internets. In fact, Wikipedia says I am wrong and you are exactly right, but I still deny. FIGHT THE POWER. Apart from the term, I know what you mean and I agree. I would maybe call it 'emergent gameplay', meaning things that were not foreseen but emerge from an open ruleset in ways that surprise everyone. Like FD pulling, etc. It's an interesting feature of the EQ ruleset, how open it is, meaning there was a lot that was left uncontrolled and unexplained. It's a big part of what makes the game so great and lasting.