Quote:
Originally Posted by Rogean
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It has nothing to do with classic and it's not a mistake. How else would you have us handle clients that are linkdead? Let people instantly disconnect themselves whenever they want? That would be hugely exploitable, as it was before.
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The current timing for LD character poofing seems fine and classic (30 s or 3 min if aggro); however, back in 1999, I specifically remember the game skipping me past the character select screen and putting me directly back into the game if my toon was still active after I went linkdead. This could not be used for exploiting (character can still die or even aggro), but rather allowed a person to possibly recover from an unintended LD a bit quicker.
When did error 1018 become a regular issue? Possibly after 1999?