Thread: NPC Spawn Issue: Qeynos hills skeleton camp
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Old 02-25-2010, 06:49 PM
dannym3141 dannym3141 is offline
Scrawny Gnoll


Join Date: Feb 2010
Posts: 22
Default Qeynos hills skeleton camp

Classic skeleton camp (the one that is east of the surefall glades entrance) in qeynos hills had 8 or so skeletons that spawned there.

I went there today and noticed 3 skeletons would spawn but also 7 or 8 static random mobs such as fire beetles, giant rats, wolves and a giant bat.

I remember the spawn well, there was definitely 8 or more skeletons that spawned there (and only skeletons), and i believe they may have been tougher at night than during the day. Can't be certain on that one.

However if you observe the behaviour of the rats/bats/beetles/wolves that spawn there, they spawn as stationary creatures which is completely abnormal behaviour for these creature types.

The 2 fire beetles spawn facing a wall which looks very odd, and is exactly where 2 skeletons would sit as a pile of bones and jump up on any unsuspecting newbies.

I can't remember exactly which range of mobs spawned there, it was all kinds of skeletons. However i know that it was far easier to do the monk quest for putrid rib bones on live classic because there were lots more potential spawn points.

I can't provide any graphical evidence, but i think the abnormal spawn positions and behaviours lends some credibility.
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