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Old 11-09-2016, 06:02 PM
maskedmelon maskedmelon is offline
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Originally Posted by Legday [You must be logged in to view images. Log in or Register.]
That was only suggested as a one time fix to windows that were spread horribily accross 6 days.

At the moment, Rogean and pals are being very cool about resetting the server at a more classic rate, so that problem isn't one we have had for a couple of months.

The issue with waiting a until the weekend to kill everything you FTE'd during the week is that would come out to far less dragons in the long run. The good thing about killing a dragon 20 minutes after it spawns is that the 7 day +/- 8 hour timer for it to pop again starts immediately.

If a guild can't handle a dragon in the 60 minutes after it pops (already an absurd leeway given from what used to be insta-pulls), then they should try other content or pack it in. Phinny is thata way.

Seriously though, remove 1 hour and allow mages again. Casual guilds have proven the only thing they really want is for us to not try so hard. It's obviously not going to change. Insert random reason why that is pathetic <here>.
Yeah, I understood it was only proposed as a one time fix, just seemed like broader application could fix some things. The decreased dragon issue could be fixed by decreasing respawn to 6days+/-1hr. Run for dragons Friday or Saturday. Kill them on Sunday. Of course if no dragons are getting killed, then that could complicate races :3 could cut respawn down to 1day+/-5days or whatever so long as Sunday (or Saturday or whatever day was the designated kill day), so there would be no fewer dragons.

Or just hard code dragon spawns to random time on Tuesdays, or whatever other day and stipulate they must die by the EoD Sunday, or they become FFA.

Our system is already unclassic may as well make something that works for everyone.

Only issue would be Vulak with his summoning of other dragons, which really ought to just be removed because it is rarely a factor given the current environment.
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