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Old 11-08-2016, 12:01 PM
Lhancelot Lhancelot is offline
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Originally Posted by Expediency [You must be logged in to view images. Log in or Register.]
Its pretty easy.

Say the guild pays out 5dkp an hour. Player X raids 10 times a month, he has 50 dkp. Player Y raids 20 times a month, he has 100.

Player X can either bid on loot that is typically awarded for less dkp or can bank his dkp at half the rate of player Y to get the top items.

If player Z comes in and raids 50 times a month and gets 250dkp, he obviously gets more loot.

Occasionally all guilds run across people who want something for nothing. If you're one of those people a dkp system probably isnt for you. /random really does not benefit people who have no items at that encounter and they have no incentive to show up to them.
I understand the theory here and there is some truth to it. However you are glossing over the bad aspects of your DKP system and pointing out only the good.

To keep saying there's no incentive for players to do a raid where no loot for them will drop isn't completely true. There are actually people who have other motivations besides getting loot.

Believe it or not, some people like helping others. Some people like to be in a guild that believes in building their entire guild up so the force is strong as a whole and not just the ones who have 15 hours a day where they can sit and soak up all the DKP offered by your type of raid guild.

Just because someone goes to 80% of the raids doesn't indicate how much they contribute on those raids, so the statement that "oh, well if someone is going to 80% of the raids they deserve twice as much as the guy that only goes to 40%!" This is one fault of the DKP sponge system, sponges can go and hump raid mobs every day all week, and then have tons of DKP and not contribute hardly at all to the raids.

I am just saying there are other incentives for people to take part in raids other than getting their own loots. Greed is a driving force and loot is a big incentive for many, but not all.