Quote:
Originally Posted by Lhancelot
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I realize your statement is purely subjective here, but let me ask you this. If you use a DKP system, and you earm DKP by attending raids, how is a "casual" going to "still get loot"?
If those casuals joined your guild for raiding, exactly how are they "more or less happy"? It has to be one or the other. I think the latter part is more accurate regarding the casuals in your guild. They are probably less happy, while the frequent warm bodies that attend raids constantly racking up DKP are more happy.
It sounds like you run a structured system for loot and it's probably very popular with you and your guild members but without picking it apart I can see faults and flaws even in your looting system.
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Its pretty easy.
Say the guild pays out 5dkp an hour. Player X raids 10 times a month, he has 50 dkp. Player Y raids 20 times a month, he has 100.
Player X can either bid on loot that is typically awarded for less dkp or can bank his dkp at half the rate of player Y to get the top items.
If player Z comes in and raids 50 times a month and gets 250dkp, he obviously gets more loot.
None of these players are locked out of the top items, they just all must wait different times to be able to win them based on their play schedules.
Occasionally all guilds run across people who want something for nothing. If you're one of those people a dkp system probably isnt for you. /random really does not benefit people who have no items at that encounter and they have no incentive to show up to them. For instance, my druid has every single sky quest item that I want on that character. If I was to join your guild, why would I ever got to sky to help if I earn no points and stand to get no loot? In a dkp setup I'm awarded for bringing my geared 60 druid to help, in a /random situation I'm only doing it because I enjoy the raid.