I think what isn't being spoken about with any of these systems is guild loyalty. On the one hand nobody should trust a loot council to kit them out because we all know there's guilds running that shit out there who keep the inner circle tight and the hangers on won't get more than scraps.
On the other hand I think the casual guild approach of randoming everything just promotes seeing out the raid system til you win everything you need and then moving on or quitting.
DKP rewards loyalty and attendance but if you look at an old ladder with guild members who have been around 5 years, a new player is never EVER going to catch them and as such they'll probably be unable to do the key things like complete their epics ahead of the old timer's alts.
As a template I think I liked what Nocterma was doing last I looked. Small enough of a crew that everyone was genuinely friendly to each other and knew each other...and there (to my knowledge at least) was never any bad blood about pixels. Friends first, pixels second, that's the way to do it. Have a good time regardless of who gets what and you're on a recipe for success.
|