Quote:
Originally Posted by Vasuki
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My main question is about my options doing higher end grouping with either class. I REALLY like grouping in dungeons, so if a necromancer is not wanted in SEB groups for example that might be a reason for me not to play a Necro anymore.
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Necromancers are a strange class. On the one hand they get a number of great abilities: Feign Death, efficient heals, efficient lure dots, and undead charm. On the other hand, putting yourself in a position to use those abilities is not easy. Necromancers are great at splitting some camps, but you'll never match the instant FD, sneak, and vastly superior durability of a monk. 125 hp/tick is great long term but insufficient to keep your skeleton up vs a L55 mob or let you main heal a group. Groups will kill things long before your dots tick efficiently, and multiple necromancers can't stack the same spell. Undead aren't present in many useful zones, and Necromancers don't have nearly as many tools to recharm as Enchanters.
When I rolled a necromancer, I always felt like either a gimp monk or a gimp enchanter and in the end I gave it up.