No system is perfect, but DKP bidding seems the most popular because it boils it down to a simple currency game. The more you raid, the more DKP you have to spend. The more you want something, the more you'll be willing to spend, and the more likely you'll win the item. Active players win more things, as they should, but if they want something less than someone else, they won't win it.
It's tough for DKP to account for varying levels of contribution at a given raid event though, which is probably its biggest weakness. You pretty much earn DKP just by showing up.
The problem with /random, in my opinion, is there's no incentive for people to attend raids that aren't likely to drop something they can use. The guy who only shows up to Vindi raids because he wants the BP really badly is just as likely to win it as the guy who attends everything regardless of whether it truly benefits him personally.
So /random isn't exactly unbiased. It's actually biased toward selfish people who pick and choose which raids to attend based on the potential drops.
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