Quote:
Originally Posted by Lunababy
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The server is destined to die eventually. It's a progression-based MMO with no additional content. That's how the formula works: pump in content, receive $. Don't do that, and it dies.
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Generally speaking, that formula is accurate; but I think EQ is a bit of an outlier in that regard. EverQuest made such an impact on the MMO scene in its early years, as well as on people (and their children), that its life in this state (classic, Kunark, and Velious) doesn't need money or added content to last a long time (even if some of us wish Luclin and PoP were a thing here).
Lots of companies use the content for $ formula, but still end up with a dead server (like, ghost town or shut down). EQ captivated peoples' hearts, for better or for worse, and considering so much of the game is based on meeting and communicating with people, and many people who played when they were younger didn't get to "finish" the game, there's still plenty of time left that people will come and go. Folks play with their friends and family, and the game gets passed on through the generations (literally).