Quote:
Originally Posted by casdegere
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Whats wrong with just grouping then or making an agreement among those that are camping the spawn? (Incase of wide level ranges) Like, taking every other one or something. If someone "new" comes along and already 2-3 or 4 are camping the spawn, everyone could collectively say they are camping the spawn and work together to keep it "tightened up". I have yet to meet someone completely unreasonable or unwilling to share. We have a group of 3 casters. We can handle just about anything that is level appropriate. However, if someone wants to join us, we don't turn them away ever if levels are decently spaced for xp.
Considering the help and kindness we have been afforded thus far, its the least we can do to give back. Especially since we are all former melee class players and have little to no idea what we are doing until after we try it. [You must be logged in to view images. Log in or Register.]
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Because it isn't about xp, which is shared automatically. It is about plat, and specifically drops that can be sold for plat. The plat must be split at a later point in time, or come to an agreement that you rotate drops. This can be done, but image you are a necro or a mage in a fury group with a bunch of rangers or other somewhat less desirable class. You know that the group cuts your killing time in half, or even by a third. But if the group is only twice as effective with 4 people as a solo necro would be. So you are only getting twice the loot and splitting it 4 ways. The necro is effectively cutting his profits in half.
It all comes down to economics. The solo classes will burn through the furies more efficiently (plat wise) than a group would. So why should those solo classes cut their profits? Would be great for non-solo classes but it simply wouldn't be worth it for solo classes.