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Old 11-01-2016, 12:28 PM
Braknar Braknar is offline
Former Guide


Join Date: Apr 2015
Posts: 10,134
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Quote:
Originally Posted by Axlrose [You must be logged in to view images. Log in or Register.]
It was a good thing I was grouped with a druid because outright running from clue to clue would have been quite difficult (and eventually boring) without the buffing of sow and teleports around the world. Even then, how others were able to complete the tasks within the initial hour (or perhaps two) and link prizes while it seemed a great majority of the people were still en route seemed ... "odd".
I'll know more when I go over the logs, but I'm pretty sure no one had completed all 16 until 3ish hours into the event. So if people were claiming they got all 16 in the first hour, they were just trolling. People COULD have gotten SOMETHING in that first 3 hours, but it was not the highest tier reward.

Quote:
Originally Posted by Axlrose [You must be logged in to view images. Log in or Register.]
The reactions of the non-player characters to the "Boo!" was pleasant (throw into Lake Rathe) to outright deadly ("Here's a 100 point dot for you to eat!"). Fortunately most of the player base was kind enough to rez me back into action. Based upon readings here and knowledge gleamed in game, it would seem the non-player characters were tiered towards being more and more difficult to obtain and thus only the higher level characters would have a fighting chance. Attempting to get to Kael, much less make my way to that clue, would have been outright deadly for my level. While it would be extra work, perhaps have different mobs to tag based upon your level. As an example, the level 41 to 60 crowd would need to go to Kael while the level 01 to 20 crowd would need to go to Spectre Island in Oasis. Of course, the rewards should be scaled appropriately too.
So all you lay out here was by design. The event was not designed for a level 14 to 100% complete it. You COULD complete it with help, but not solo. There were 16 NPCs. I divided them into 4 groups. Each group was intended to be more difficult (and I expected a higher level) to do. So as a lv 14, my expectation is you could prolly find 8ish NPCs, which would put you in the tier2 loot table, and you walk away with something kindda shiny yet only put in half the effort of a top tier reward. The rewards very much were scaled based on how much was completed.

Another thing I'm not sure people picked up on. The boss spawning was 100% scripted, we did not actually spawn it. As people handed in, the hand-in NPCs kept track of how many mobs people found. As that counter increased, some zone emotes went out, and eventually it spawned the boss. So even a level 14 that may have only completed a few tiers still, technically contributed to things heh.

Quote:
Originally Posted by Axlrose [You must be logged in to view images. Log in or Register.]
Some of these mobs seemed to ignore hails and whatnot unless I positioned myself directly in front of it (no back or sides) and right up into its face before it would respond. This really seemed apparently once I was killed and rezzed And as others have mentioned, the one quest giver near the Plane of Fear entrance outright ignored our lower level group. Short of asking other players for answers, we were stuck for quite some time with how to proceed. By this point, we were about to quit, especially since the timer was announced to be ending soon - thus adding the feeling of being pushed along instead of enjoying the event for what it was about.
So ya this is partially my bad. I setup the NPCs so that you had to target them AND hail. Next time I do something with say triggers, they'll be setup with a proximity say, so you just need to be near them and say things.

Quote:
Originally Posted by Axlrose [You must be logged in to view images. Log in or Register.]
Overall, it was a pleasant event, though frustrating in ways too.
Thanks for the feedback!