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Old 11-01-2016, 11:18 AM
Braknar Braknar is offline
Former Guide


Join Date: Apr 2015
Posts: 10,133
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I liked the raid fight that you scripted up. Way better than Velious raid content.

A few comments on it:

The 2 specters that healed the boss had wayyyy too much HP. You were far better off allowing them to heal the boss up and kite the boss at 100% then kill the specters rather than try to offtank the boss while burning down the specters. This is probably the biggest thing. Had their HP been cut down to 5% or 10% of what it was, the event would've proceeded with a lot more fluidity, rather than stalling out while you slowly kill these thifling focuser clones.

The permarooted skeleton archers I only saw in the LFay version, but I think those should've hit a bit harder. Or maybe proc'd a stun on your casters to make them really annoying if left alone.

The cultists that spawned at the end were great, but it would've been cool if those were a timed spawn after reaching a certain percentage so that you would've gotten overwhelmed with adds, rather than a 1-time spawn. Actually stress some amount of crowd control in the raid while still burning down the boss.

The boss overall was pretty good in terms of melee capability and AE Fear (though as we all know AE fear on this server is very unclassic). I think adding a small AE DD like a Vox or Naggy type one would've helped counteract a Zerg style offensive.

If you could make the change to the specter HP (or add some other way to CC them like kiting, mezzing, charming, fearing, blinding or rooting) and maybe make the adds a little more formidable... This would be an excellent addition to the game in custom content. Throw a 1ish week spawn on him, a zone wide shout when he spawns, throw an FTE message on him and have him drop a guise or a manastone or a set of Holgresh elder beads... Something not exceedingly rare but still removed from game, that would be superb.

#MakeP99GreatAgain
Thanks for the feedback here! I will keep it in mind.

So the cultists. Initially the plan was they would spawn, then at 10% the boss would "kill" them and heal himself based on how many were alive. It was getting down to the wire and we couldn't quite get that to work so it got tossed out and the number of cultists reduced. Initially we'd had it spawn twice as many.

That encounter was the most difficult to actually test, but we did do some tests and it seemed about right. Nilbog for the most part did that boss so he totally deserves the credit there. I just said I wanted a boss, and he gave us that.