Quote:
Originally Posted by nilbog
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Comparable to locket?
Locket of Escape.. drops uncommonly, for a limited time.. from a rare spawn level 38 npc, at the bottom of a dungeon in Kunark.
Ring of the Dead.. was* questable, for a limited time, from a npc that is up 100% the time, and needs THEX MALLETS.
Additionally, everyone here knows that locket of escape could be used for bind affinity. That's.. the way it's always been.
Now I'm being asked for a Ring of the Dead, which I bet 99% of you didn't even know existed, to be equally as strong, recharged for 10gp, and will allow melee to bind anywhere a caster can, as long as they have 10gp and some faction, forever.
That.. is not comparable, and is the reason I asked for undeniable proof.
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If the mob or its PH spawns once every 19 minutes (up from 6 minutes on Live). Maybe spawns half the time. It drops a piece of the quest maybe once every 2 or 3 kills. That averages to about a mallet once every three or four hours. Basically you're making it three times harder to acquire than it was.
If the Ring of the Dead is the rare reward, and you get it maybe 10% of the time, we're talking 30 or 40 hours per Ring. This is TOTALLY prohibitive to any casual player and should be extremely daunting to many of the most hardcore as well. The uncommonly dropped Locket of Escape will probably take nowhere near this long to loot, on average. If both are only available a limited time, and you've already taken the step to gimp the spawn of the Ring, to where the Ring is several times more time-consuming to achieve than the Locket will be, where is the problem in giving them a comparable power, especially considering the strong evidence in favor?