Quote:
Originally Posted by Samoht
[You must be logged in to view images. Log in or Register.]
This is about min/max. The point of min/max is to always assume optimal circumstances, and you will never get hit under optimal circumstances. Never. AC is all but useless to a min/max rogue. Yes it is nice to have, and yes the higher AC piece might be selected between two otherwise similar pieces of gear, but the focus is always going to go on like this:
1) STR up to 255
2) STA up to 200 and then as much HP as possible
3) MR for most dragon fights
4) other resists/STA up to 255
The rest of your post is opinion, and most of it is not even backed up with facts. You have no evidence. You have no proof. You cannot even cite any sources. I have proof. I have quotes from the original EQ developer that actually contradict a lot of the things you've said. And you have the nerve to say I'm in denial? You just can't face the fact that you've been wrong about this for the last 17 years. I'll bet you've never even played a high-end raiding Rogue.
|
Min/Max is NOT about ideal circumstances. Min/Max is about efficiency in real game encounters. You can't even get that right.
You've provided no proof. As I explained the parsing was done 16 years ago and it no longer exists. It was comprehensive and I'm sure there are enough people around who remember it. If you want to go and do the thousands of hours of parsing that the Steel Warriors did, be my guest.
Let's clarify again. McQuaid said "Str increases Max and Average damage". I say "Str increases Max and Average damage". You linked a Wiki article with an equation for how Max damage changes. I told you that Max damage changes.
What you've singularly failed to do is provide any explanation for why your Modal damage does not change with more Str and no remotely plausible way for the increase in Max damage to provide a meaningful increase in DPS when your Modal damage does not change. You seem to have a mental block about the topic.
You're giving people bad advice based on a complete lack of understanding of how a statistical distribution works.
That's a problem for anyone who mistakes your input for actual reliable information. Which is a shame because the game mechanic is pretty easy to understand if it were not for those who are deliberately refusing to accept how it works.