Quote:
Originally Posted by EdTuBrutus
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The EQ damage mechanic has two core mechanisms involved in determining your DPS from hits (let's just keep To Hit out of it as it has nothing to do with Str). When you hit, there is a significant number of Modal hits (the damage number that appears most often). And here's your first problem. The Modal damage is not changed AT ALL by Str.
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Not according to Brad.
Quote:
Originally Posted by EdTuBrutus
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Now secondly, the ONLY area where Str comes into play is in determining the Max Hit - the highest possible damage hit you can get. Str is used in the mechanic, it's outlined in the links you gave. But you only changed the MAX. The mechanic will then determine the actual value of the hit using RNG, Level, Skill, etc but NOT Str. The Modal damage has stayed the same (its the peak of the bell curve) and all you've done is stretch the curve to the right at a point when you're dealing with a small number of hits (unless your are fighting low level green mobs). Therefore, only a tiny number of hits are effected and the overall impact is small.
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That's not how a bell curve works at all. You cannot just increase one end of it without adjusting the rest of the graph. The center point does move by raising the max.
Quote:
Originally Posted by EdTuBrutus
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Statistically, what this means is that the Max Damage is not very important. Increases to your Max Damage (even quite significant ones) will not provide a meaningful increase in your DPS. It's just not how the melee damage mechanic works.
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But in the end, you do admit that there is an increase in DPS, and you just keep interjecting snide comments for the purpose of being rude on the Internet.
Also, all of this is further nullified by the fact that you keep focusing on auto attacks rather than backstabs, which have significantly increased damage from raising STR.