Thread: Game Mechanics: Pet / Root agro
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Old 03-15-2011, 06:59 PM
nilbog nilbog is offline
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Quote:
Originally Posted by anotherfiz [You must be logged in to view images. Log in or Register.]
The defense would like to call gameskb.com to the floor. Your post in fact.

http://www.gameskb.com/Uwe/Forum.asp...d-pet-question
Yes, I read that post. It's one guy's assertion.. but I was asking for something perhaps I haven't seen.


The court hereby requests new evidence.

Quote:
Also, in your link http://xornn.tripod.com/Spells/spell.htm

under root description it specifically says that root is used for aggro management, to force the mob onto the PC/pet that you want it to be on.
Specifically about how you can root a mob, to make it attack the warrior instead of a ranger. That's the example. If ranger is out-dpsing the warrior, have it further from melee than the warrior. It does not say a mob will attack an npc over a PC.

Quote:
(Also, it really talks about how whirl til you hurl needs to be nerfed, but thats a whole other thread).

Also, if i recall, didnt LoSteel kill Avatar of War using charmed pets? Causing the ability to charm those giants to be nerfed?

PS - Your merc link definitely implies that Pets would be an aggro exception within root, but most of us remember this change happening in PoP to curtail Enchanter charm-raping.
Some of the pet/root/charm posts I'm seeing are in reference to the 'rule of 4', which isn't present on p99 afaik, and is another issue altogether. If someone knows a date when this occurred, let us know.

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hes referring to the rule of 4 (basically once a mob has 4 players on agro, it doesn't matter the pets hate generation, that hate just goes to the pets master... and the pet can no longer tank until the mob is back to under 4 people on his hate list)
http://forums.station.sony.com/eq/po...opic_id=124155
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The 'rule of 4' which prevents a charmpet from holding aggro if 4 others are on the hate list.
http://forums.station.sony.com/eq/po...opic_id=151822

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Quite simply, if there are more than 4 people/pets on a mob's aggro list, the mob WILL NOT attack a charmed pet. So: Two clerics + enchanter + charmed pet = 4. Pet generates tons of aggro, mob stays on pet. Two Clerics + Enchanter + charmed pet + AM3 Ranger = 5. Pet still generates tons of aggro, but the mob is no longer "allowed" to attack it, so he goes for the clerics instead.

This change was made to prevent charmed pets from tanking for raids. As evidenced here, it didn't really do the job.
http://eqbeastiary.allakhazam.com/se...06200896044351
Last edited by nilbog; 03-15-2011 at 07:11 PM..