Thread: Game Mechanics: Pet / Root agro
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Old 03-15-2011, 06:33 PM
anotherfiz anotherfiz is offline
Aviak


Join Date: Sep 2010
Posts: 96
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]

Maybe you can find some posts to support your claim?
The defense would like to call gameskb.com to the floor. Your post in fact.

http://www.gameskb.com/Uwe/Forum.asp...d-pet-question

Quote:
Originally Posted by Bael from gameskb.com
The PC who is highest on the hate list will always agro when in melee
range with two exceptions:

-Pet is low on health
-Mob is rooted

Rooted mobs will always attack whatever is closest to them. Anything
low on health, no matter how much hate it has generated otherwise, will
have agro.
Also, in your link http://xornn.tripod.com/Spells/spell.htm

under root description it specifically says that root is used for aggro management, to force the mob onto the PC/pet that you want it to be on.

(Also, it really talks about how whirl til you hurl needs to be nerfed, but thats a whole other thread).

Also, if i recall, didnt LoSteel kill Avatar of War using charmed pets? Causing the ability to charm those giants to be nerfed?


PS - Your merc link definitely implies that Pets would be an aggro exception within root, but most of us remember this change happening in PoP to curtail Enchanter charm-raping.
Last edited by anotherfiz; 03-15-2011 at 06:39 PM..