
10-24-2016, 07:03 PM
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Fire Giant
Join Date: Sep 2014
Posts: 580
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Quote:
Originally Posted by Danth
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What did I dislike most about Luclin?
That. Higher polygon counts may have been desired, but the new models, monsters and locations were so ugly that they defeated the purpose. I believe a much better approach would've involved maintaining the original art style but with higher polygon counts, rather than fundamentally altering the game's appearance. I hated even having to look at the "new and improved" graphics. I disliked numerous other things about that expansion--cats on the moon, mounts, alphabet soup monster names, class balancing turned into an endless grind, stat bloat, and other issues I don't care to list at the moment. However, the hideous appearance of everything definitely sits at the top of my most disliked list for Luclin.
I write the above as someone who believes Luclin had some good in it. As a whole, Luclin wasn't a hopeless concept. I believe a good expansion was in there, peeking out from behind the layers of trash, trying to get out--but never got the chance.
Danth
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Zekay 60 Torpor Shaman - <Guild>
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