Luclin would have been a great expansion if it wasn't in Everquest. It didn't belong there.
Also, just off the top of my head:
- terrible player models
- terrible mob models and names
- all outdoor zones had terribly low framerates on comps back then and ugly as shit and looked the same
- Nexus sucked ass
- previous content was trivialized to a much larger extent than however much Kunark or Velious trivialized previous content (AAs, overpowered items)
- Soulbinders took away some of the player interaction
- VT was a terrible zone that was probably secretly sponsored by Blizzard
- Ring events who were essentially barely disguised time sinks
Good things about Luclin were imo:
- Beastlord is a fine class (though EQ didn't need it)
- Vahshir is a fine model (not needed either)
... that's it.
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