Quote:
Originally Posted by Paleman
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Spot healing, debuffing( AC debuff is pretty useful imo), regeneration/chloro for necros/monks, healing in between CH chains, curing disease/poison.
you sound extremely experienced at ignoring a druids capabilities. but aside from all that, every class seems to be as useful, or as useless as you play them in this game.
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Our biggest heal in classic is Greater Healing, 270 hit points. Yes, once in a while we can save the enchanter, but our heal is basically irrelevant for a tank and if a squishy has aggro from a real mob, 270 hit points isn't going to save them. We can't even cast it as fast as high level mobs can do that much damage.
AC debuff? Do you mean Flame Lick?! That decreases AC by 4. Not 40. not 400. 4. Four. It's also extremely high aggro. In fact, it's a great spell for aggro kiting with rangers or wizards or pet classes. I used to do that in Plane of umm. One of those places in PoP. So if your idea is for a druid to get aggro and die quickly so he can afk until after the fight, great idea. Otherwise, not so much. Or do you mean Ro's Fiery Sundering (5 to 9 AC) or possibly Fixation of Ro (15 to 22 AC), both of which are Velious spells and also extremely high aggro?
Yes, necros love chloroplast and we actually had a raid role back before manastones were nerfed in the planes--everyone wanted chloroplast AND SLN and they cost tons of mana so we basically spent all our time medding and casting those two buffs, which was fine. Monks mostly don't care about ten hit points a tick. They just get a CH when they're under 50% or so and mend is down. I usually buffed pull monks, but honestly 100 hit points a minute has very little effect. Furthermore, shamans can also cast chloroplast for the two or three necros on any given raid.
Yes, druids get Counteract Disease and Counteract Poison, which means if we chain cast, we can cure one person of the dracoliche effect in between area effects. Cool. On the other hand, shamans get Abolish Disease and clerics get Abolish Poison, both of which are more than four times as effective as counteract.
Maybe you should learn a little bit about druid abilities before disagreeing with me. I really do know what I'm talking about. If you want to point out ways druids can actually make themselves useful, we can charm gorillas in fear and rats in hate and do a shitload of damage because of our pet-only haste spell. We're decent at kiting adds in open areas like Fear, although we better be perfect at the kite.
But the bottom line is that druid is about the last choice of class for any given situation. Instead of regening the necro, just bring another necro. Instead of healing the enchanter, just bring another enchanter. We can't even port people to the planes.
It's nice that you want to try to prove me wrong by glancing at the druid spell list, but your half-assed conflusion just happens to be grossly wrong.