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Old 10-12-2016, 09:59 AM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Stats don't matter in EQ.
Single greatest truth in thread ^^



OP, Choices are 80hp at level 60 and 0 benefit at level 1, or less headache and increased effectiveness your entire EQ career.

Solo, a larger hp pool is of limited value, because you are going to need to root and heal up anyway. Your mana pool determines how long you can last more than your hp pool.

Grouping, you may or may not (if grouped with any of the people suggesting stamina here) be tanking, but being closer to capping strength will allow you to prioritize resists in gear which are really what matters so that you don't eat a full ice comet, which that 80hp will have very little chance of saving you.

In raids, the only time you should be getting attacked is if you are weapon shielding (hp irrelevant, you are invuln) for tank swap after which you will die no matter, or you are being hit by ae magics. If you're not tanking, your job is killing and being closer to capping strength with fewer items allows prioritization of resists so you don't eat full nukes. Again 80hp is far less likely to save you.

The extra hp is a conditional benefit. The increased attack, damage, carrying capacity and flexibility to prioritize resists are constant benefits.

Warriors on the other hand only exist to tank raid mobs in defensive stance and receive 25 starting points and 6hp per sta. With defensive discipline that is effectively 300hp at level 60, which is far more relevant a consideration.
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