Quote:
Originally Posted by Autotune
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say your mem'd spells looks like this
1) heal
2) heal over time
3) Direct Dmg1
4) Direct Dmg2
5) Snare
6) Gate
7) Buff1
8) Utility1
so you are on the fly and would really like to change your Direct dmg1 and direct dmg 2 spells to dmg/time1 and dmg/time2 spells. You also want to be able to switch back to those WITHOUT having to remem all your spells.
well you do this. You clear all you spell gems and make them empty. then you mem spell sets like this.
1)
2)
3) Dmg/time1
4) Dmg/time2
5)
6)
7)
1)
2)
3) Direct dmg1
4) Direct dmg1
5)
6)
7)
8)
now by saving these spell sets like this you can swap out spells in those slots while leaving spells that are memmed in the empty spots. Basically allowing you to do the same ability as right clicking to change spell files without having to worry about sitting down to mem all 8 spell slots. Reducing time, and just in case* you get hit before memming, you don't lose all of your spells.
Edit: This is what I meant by mixing partials on the fly. Any spell gem slot that is left empty when a spell set is saved will not be overwritten/erased when you load it. basically all current mem'd spells will stay the same unless there is a spell being loaded into that slot.
hope that explains it.
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ahh yes, I already do this. I guess I was more thrown off by the number 50 you gave. I have pretty much 6 full spell sets and 4 partials... how do I get 50? lol
It always says that I cannot have more than 10 spell sets