Gordon Walton (UO guy who made a PvE UO server when that was heresy) has made it pretty clear in interviews that server-side statistics show people will put up with a fair amount of griefing in order to get the deeper immersion of a PvP server, but that usually on those servers a handful of people just take it way too far, and you wind up with a server that's all wolves and no sheep. Not sure why anybody is surprised when this happens.
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