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Old 03-14-2011, 01:15 AM
azxten azxten is offline
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Quote:
Originally Posted by Rais [You must be logged in to view images. Log in or Register.]
They made the change on Mend. How is it a exploit if they changed to work that way? Maybe why no response was given.

http://www.project1999.org/forums/ar...p/t-20233.html
Mend was always a 6 minute timer. If you look at the comments from those patch notes you'll see someone complaining about this.

The answer was essentially, "Yeah well we like it more this way."

To quote Haynar...

"If a mechanic or timer is hard coded into the client, then matching how the client is coded is sometimes best. Especially when it causes desyncs between the server and the client. It is not like mend is terribly overpowered in the first place. How was it in classic? I don't know. But I have no indication that is not how it was. Monks bitched about nerfs louder than any class. I never remember then complaining about a mend nerf."

Oh and a bit farther down from Haynar again...

"If Rogean and nilbog want it changed back, because a monk can solo at the zone line better, then rock on. I cannot fix the client/server getting out of sync any other way than how I did it. I did not ask your permission to make the change in the first place.

Maybe I can get eqclassic people to check how the mechanic is coded into the trilogy client? Good grief. Go make your own server if you don't like it here.

You got any evidence that ranger bows should do critical hits in classic? Because that is on my list of things to nerf, that I have been intentionally ignoring.

Whiny whiny whiny.

Time to nerf some stuff, rather than fix things."

In light of all this though I guess I'll go solo my Monk to 50 using this obvious exploit that is being left in because "it's sometimes best."

It's not terribly overpowered that a melee class can heal to full with an additional 25% heal on standby just by zoning over and over again. Might as well leave it alone, right?

This is exactly what I'm talking about when I say it seems like certain devs purposefully leave classes untouched while nerfing others. A Monk being able to chain mend to full in less than 15 seconds isn't overpowered but damage shield duration being 12 minutes instead of 5 is CLEARLY in need of correction.

P.S. I don't actually care about the Druid buff nerf I'm just pointing out how incredibly lame it is that truly game breaking things in terms of a classic experience like WTYH or Mend are being left in for months after it's pointed out they're broken.
Last edited by azxten; 03-14-2011 at 01:20 AM..