Quote:
Originally Posted by Csihar
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There are a couple of ways in which loot is divided. I don't like them.
Need before greed. I like this as lower level with items that aren't worth much. Great for new players (much more fun to loot something than buy it) and selling the items usually isn't really worth the time you put into it. When items starting getting some real value it's not a nice rule any more. However wins it, need or not, can sell it and buy something they do need. End result: player gets item they need. Just a step in between.
The 'It's-okay-buds-we're-all-rich-so-roll-on-everything-I-don't-care-at-all-although-I-do-care-to-roll-lol. Seen it happen in Old Sebilis so many times. 8 items drop, 3 people leave with items.
I think the best way to roll for items in a group is the following:
Whatever drops, you roll for it.
If something else drops that you want, you roll for it as well. If you win, you throw the first item you won back into the group for a roll (you don't get to roll on this).
That way if 6 items drop for a group of 6 players everyone gets an item.
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I like it ^^ It offers those who have little time to play the same opportunity they have with ordinary random, but also rewards those with more time to play by giving the added chance of "trading up." The only issue is the lack of incentive for players to remain in group once they win something, it encourages them to go elsewhere. Works great though for xp groups or if everyone plans to be around the same duration ^^