Quote:
Originally Posted by Corkscrew
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1) When can you start doing "end game content" Like raids?
2) What class should I start with? (after doing some research on this topic Monk Seems very appealing. That Fegin death ability seems like it would allow me to get out of super sticky situations not to mention they seem to be pretty wanted in groups.)
3) how is in game buying/selling done? (I'm aware of the Bazzar but I don't belive that was implemented in the first expansion)
4) With an average amount of playtime say 4+ hours a day. How long will it take me to reach cap?
5) what's the player base like?
6) Is there an In game map or will I have to use websites like EQ Atlas?
7) What classes are good for beginner players
8) is there any sort of "Hearth" system in game or do you have to walk EVERYWHERE
9) what happens if you don't go back to your body after you die?
10) Are Epic items implemented?
11) This one will sound odd but i'm a sucker for vanity items. Items and gear that serve no practical pourpous but are interesting or have a unique effect. Things like vanity pets or toys and such. Are items like that In EQ?
12) as far as endgame content what is there to do?
13) is player housing implemented?
14) just how steep is the learning curve?
15) any other tips for someone just starting out who doesn't wana get completely wrecked in the first 5 minutes of play?
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1. level 45+ is your first chance to enter raid, to begin earning reputation but no exp, and loot etiquette you should really never roll until you have reputation towards towards to gear being rolled
2. I suggest a caster, they are (generally) more forgiving combat wise, and give the ideal vantage point to learn, and become familiar with the often frustrating, never forgiving reality of life and death, & classic everquest mechanics as a whole
3. 99% of your transactions in game will be with the many and various NPC vendors, often unexpected NPCs in unexpected places around the world will have various odds and ends, trade good, reagents and spells. many players develop their unique "guy" (or often times girl) who theyll retruns to for certain goods, food, reagents at all levels of their progression
4. 4 hours a day is more then enough time to have a lot of fun in EQ. reminder that, sometimes you may do nothing but run across zones either exploring, corpse running, or traveling between camps. Be prepared to log on, die somewhere unknown, or unexpected unintentionally. Some sessions you
will spend having no fun at all! (quite the opposite in fact. You may be frustrated, angry, sometimes even scared. You will overlook it in the moment, but in time you learn that these very instances are all pieces to the classic puzzle and all part of what make it the standalone timeless it continues to be..
4. ii. ~my first character, a highelf wizard named Yvey averaged 4-12 hours played, was boosted by a talented enchanter friend from 34-52 at frog king in living guk, before a few days in KC till 55 finishing 55-60 in 2 days in Chardok. I was able to reach 1-60 without any EQ knowledge using only my time, determination and the good will of powerful friends met along the way in
6 months. This is not realistic - As I reflect I recall those 6 months as nothing less then "full time" I know players who have been on Blue for years, have several established and successful alts, who will laugh as they tell you without a doubt they will never reach max on any.
5. never seen less then 450 online in my 2 years here. Usually 1100+ players are online, weekends will often push 2k online and double EXP is nothing short of packed.
8. Wizards and Druids can teleport, unless you
are either you will need to befriend as many of them as you can find in order to get from 1 continent to another, to come to your naked rescue during a corpse run, and generally whilst traveling anywhere farther then 2-3 zones distance
Wizard spires, and Druid Ruins act as hubs whilst traveling, or looking for a place to rendezvous. In a pinch, use the /who all druid <> or wizard and message those online above level 34 - one eventually will be willing to meet you
9. Running to your corpse will be the main way to recover after you have died. though as you progress and level up you will group with and become acquainted with clerics who have the ability to Resurrect, even from a distance back to your corpse(skilled clerics can also train to return experience upon resurrection) often times its best to be happy for any res at all . If you died somewhere you know for sure you or a cleric friend wont be gettin back to safely, you can inquire into the services of a friendly necromancer to corpse hunt your body somewhere safe, or for the rich and connected.. have your corpse returned thru the nether and resurrected with full experience
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10. Items in everquest are all of equal "quality" can be worn only by those races, classes specified in the items text. All items have
no level requirements, are never.. (rarely, quest items) bound to character, and can be traded an i
nfinite number of times, for an infinite dollar value Each class unlocks a class specific quest (usually between level 35-55) in which upon completing (difficulty, price and teh value of your item awarded upon completion vary..) But often this "Epic Quest" awards players powerful, and in some cases BIS weapon. Besides that, consider any gear with any stats, (even +1's or 2's of a single stat) to be rare, and precious. you may not equip a single piece of gear with any stats besides armour until youre in your 30's or 40's. My wizard didnt see, or need any gear besides simple cloth for hundreds of hours, not till 50+ and wealthy did I wear gear I liked or wanted.
12. If you are able to make it to level 60, and spent the money buying some pre-raid bis(or spending the time to singleplayer farm everything you need for cheap to start, and continue raiding.. You can begin applying for guilds, checking start times for raids, and finding a guild you feel comfortable calling home.
If you indeed get this far then you then begin raiding farm, and low risk content with your guild. You may never leave Kael. Or you may perhaps learn and grow with your guild, if are tallented, and hone your craft as your class~ you will find a good home on blue server. if you play to simple relax and enjoy leveling on different alts with many dif ppl whilst still experienceing the game as intended, and to its fullest. you will also find a good home on blue server.
13. No, personally since the time I was born I will always call Felwithe Forest my home. Though Ive resided formally for months at a time, online, at T1 of the Trade Tunnel. Everquest is unique, in that it embraces the idea of "playing afk" like no other MMO... And I find myself quite often spending a rainstorm sitting under the quiet and tranquil cover of the Caster Guild in Felwithe..
[You must be logged in to view images. Log in or Register.]. For hours just enjoying the company of my character and the atmospheric, immersive beauty without log to character screen, disconnect, or an inactivity flag over my character
14. The steepest. Ive spent most of my natural born life in an MMORPG, not one of them prepared me or put me at any advantage during my classicEQ inauguration. After creating my first character I pulled aggro whilst OOM from an orc wandering too close, I thought I could outrun the beast, who was chunking my clothy healthy. WIthout a map, or any idea of of where I was, or had run, I died not far from the wizard spires, and logged out immediately, discouraged. It took 2 more trial and error sessions weeks apart before I had felt I had some idea or what to do, and one night I bit the bullet, grinding to level 8, buying some neat spells, and entering CB. Once I was level 14 and had done "my time" in CB, I made the adventure to Unrest, the game began feeling bit by bit more familiar, in contrary to my familiarity with the zones, the combat, and new charted knowledge, the game only felt become more difficult, the situations I was finding myself in felt to be increasingly unforgiving, and the scare of possible slaughter around every corner (and resulting hours long corpse runs) I became only more cautious and aware. maybe at level 60 and 60+hours a week of practice deep I stopped fearing imminent death at any moment whilst not in a group.
The learning curve for most will never end, and unless you invest thousands of hours into the game - expect the game to be a constant, all around challenge
15. I honestly have a thousands tips and a multi volume book you could learn too much from, but ive honestly shared as much passion, and love for the genera and series as possible for now hehe I loved every second of your questions
[You must be logged in to view images. Log in or Register.] As a lost in love, addict of mmos, with more opinions and stories then caring people to hear them~
not even conclusive TLDR;
If you are looking for a world to slay dragons, contribute collectively towards the goal of BIS loot through comradely, amongst brothers to farm, progress, or endgame chainpull alongside 40 comrades putting fourth 110% to push for fastest clear time and raid optimizations
Play vanilla WoW
If you are looking to have an adventure. if you want to take large risks, be rewarded with realistic and "earned" rewards, have just as much fun grouping at level 19 as you do at 50, make plenty of friends, and have plenty more interactions. Play EQ... the things I love most dearly Ive found here in Norrath..
If any of what ive said speaks to you, and if you seek, what I seeked from an MMO.. welcome!