View Single Post
  #7  
Old 09-27-2016, 10:07 AM
GreldorEQ GreldorEQ is offline
Sarnak


Join Date: Nov 2010
Posts: 260
Default

You and your friends will decide what becomes of your class and your endgame experiences. Below are my pros and cons for adventuring as a Druid on p99.

Pros: (1) Druids are the epitome of quick fix solo adventures. I can travel anywhere quickly, checking camps, finding mobs, gathering TS materials. This is likely the single most reason why I continue to play the Druid. I don't always have the time and attention to devote to long stretches of play. I can immerse myself in a wide variety of adventures in a short period of time. (2) We have a TON of useful spells. These spells bolster the adventuring solo druid, a small or even full group in ANY circumstance. (3) At level 60 - you can kill any mob, or lock down any camp, without summoning mobs, with your epic and AE root and mana-regen self buffs. (4) My buffs are in constant demand on raids. I am always out of mana,

Cons: (1) I cannot solo almost all mobs that summon. (2) My spells are not efficient. (3) Being invited to groups in Seb, Velks, HS, ect. are not a common occurrence. (4) Limited solo opportunities at lvl 60 compared to a Shaman or Enchanter due to the summoning issue.

Necro and Druid content is similar, necros can solo a select few additional mobs/camps (like charming in CoM or HS) - but they do it MUCH faster. Shamans and Enchanters can solo camps with summoning mobs, which greatly increases the lvl 60 content available to the solo adventurer.

I find Druids to be very useful for raids and a lot of fun for adventures. Overall, they are fun to play but I wish I could adventure deeper into dungeons solo.
__________________
Grelwin, Grelroc, Grelfu, Greltwin
60 Halfling Druid
57 Iksar Shadowknight
60 Iksar Monk
20 Halfling Druid

=== OMNI ===