I think a new server could implement a few "non classic" mechanics to alleviate people over camping shit with knowledge that people didn't have so easily back in classic.
1) legacy items (mana stone etc.) drop for entirety of server, but with ridiculously low drop rates (1 in 1000.)
2) bard aoes do no damage if mob is moving, ae damage limited to 25 mobs for wizards
3) +-90% variance on ALL mobs. This way it's not easy to just afk xp camp dungeon spawns or afk hold down named camps. Getting timers wouldn't be as effective either, and it encourages grouping to reduce risk of getting overwhelmed. Raid mobs...have fun tracking those windows
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