Quote:
Originally Posted by mefdinkins
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Any char can make it through with limited to no risk, some methods to make it through:
Easy Mode - Zero Risk (No Chance of Dying)
Any Class - Alliance Necklace
Druid - Evac
Wiz - Evac
Necro - DA
Bard - Faction Song or DA
Enchanter - Faction Spell
Rogue - Sneak+Hide
Cleric - DA
Monk - Sneak
Paladin - DA
Ranger - Sneak
Middle Difficulty - Very Safe (Very low risk of dying)
Shadowknight - Run
Warrior - Run
Highest Difficulty - Medium Risk (Could Def. Die if Unlucky)
Mage - DA Ring + Pet as distraction and Run
Shaman - Run and Pet Distraction
Enchanter (With ruined faction) - Rune and Run
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Updated
Any class with DA should be able to cast DA, swim through the tunnel and jump over the water fall before DA ends unless your swim skill is horrid, in which case you have no business being in the end zone of Velious, go back and level in Kedge.
Likewise any class or race with Sneak and Invis should be able to get through without gaining aggro ever.
If you sneak and jump into the water, look up and keep bouncing above the water you avoid aggroing the sea horses, slowly swim over to the tunnel and get up to the wall at the entrance of the tunnel then dive down. Because you're sneaking the way the 3 sea horses at the entrance of the tunnel are positioned, they'll have their backs to you and con indifferent. Hug the right wall, again because of Sneaks ridiculous 270 degree indifferent radius you can sneak past the final seahorse so long as you hug the wall, even to the point you're basically touching that seahorse, it still won't aggro. Swim up the tube jump over waterfall and zone out.
Any Warrior and SK should have the gear/durability to live through the seahorse onslaught.
Mages, Shamans and Enchanter's with ruined faction have a tough time though. Getting stunned is likely death for the silk casters.
Any Monk, Cleric, Paladin or Necro who asks me for an evac across SG I no-vote for being horrible at their class. Learn to keep DA memorized 100% of the time and read a map.