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Old 09-19-2016, 04:06 PM
JurisDictum JurisDictum is offline
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Join Date: Apr 2013
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Interview with McQuaid in 2001:

Looking back on the game with 20/20 hindsight, what (if anything) would you have designed differently? Why?
Oh, there's still a lot that didn't work out right, despite the game overall turning out fantastic. Let me list a few things that I'd go back and approach or implement differently had I a time machine handy.

Camping: Probably EQ's biggest flaw, in my opinion. We should have approached dungeon spawning and encounter mechanics very differently. The most efficient (and fun) way to gain experience and seek out treasure should be DOING a dungeon, not sitting in one spot, waiting for a spawn, or pulling things to you. Skill Advancement: This should have to do with choices more so than it does