View Single Post
  #27  
Old 09-14-2016, 03:30 PM
jcr4990 jcr4990 is offline
Banned


Join Date: Aug 2013
Posts: 397
Default

Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
I think DKP doesn't benefit a guild when it comes to progression, it benefits individuals which won't translate to guild success. If Necro McDbag stacks his DKP for all of Velious because he wants an Abashi, it hurts the guild overall because he isn't gearing himself and he's subpar in his role, and the pull team loses an Abashi for a monk.

Of course there's always controls in place like item restrictions for certain classes but that can be divisive as well. I prefer loot council, it's what I'm used to, it works for BDA as evidenced by our ability to survive over two different servers and 6+ years and our current success on Phinny.
I can understand this viewpoint but the guild is made up of individuals that want benefits too. To me it's no different than being the coach of a highschool basketball team. You have 1-2 kids on the team that you know if you pass them the ball at every opportunity it will be the best chance you have to win. But as we all know the game very VERY quickly becomes unfun for everyone else when the entire rest of the team is constantly just passing the ball to Jimmy. Some people are perfectly content just passing to Jimmy all the time if it means their team wins. Other people not so much.

Do you give Jimmy the ball all the time if it means your team wins more often? Or do you force the team to share the ball and let everyone have fun and play the game?