Quote:
Originally Posted by Braknar
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Oh, with him it's salt I'm sure.
Show me an example of someone, in 1999-2003 era, that was able to pull the crap we saw in chardok or bard swarms and I might agree with you.
No, the hard limit was not in classic, but the result is decidedly more classic than without. Back in those days, no one could have swarms of 100+. Due to PC/server performance, network bandwidth, etc.
A more classic solution probably would have been to start artificially lagging people when they hit more than 25 mobs.
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Not even just this. People say it could happen in classic, and maybe it did at isolated periods. I personally remember aoeing most of Lower Guk a couple of times. Probably was more than 25 mobs.
Reliably enough to establish a cartel extracting cash for proxy pulls in Chardok? Nope.
People have been able to come up with all sorts of "yaaaas it could" stories, but it's clear that even if it could happen at isolated times in this era given the proper combination of machine and circumstance, it couldn't happen regularly.
The "artificial lag" solution is probably "most classic", with some rng attached to determine the current value of "Classic ISP X" applied as a variable to the size of the pull, but if you're really at that point you're picking some pretty tiny nits.