Quote:
Originally Posted by Sarl
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Can someone explain me what is so bad about chardok AoE?
I make a Wiz without knowing about it and it served me well to get confortable on this new Adventure, it make some good items ( SoS / SBS ) Pretty cheap and was helping monk to get there epic piece pretty ez too.
What is so ugly about it?
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someone already mentioned that it artificially inflates the number of 60s, thus screwing the endgame, but it also has the effect of chilling high end dungeons. the grind is long and full of terrors. why bother with it when you can pay a few k to some team of casters and priests and skip it?
as a result, the high 50s dungeons are mostly underused. I remember seb on live during this era, place was just packed, all sorts of crazy camps taken. the bridge area was divided into "b1, b2, b3" because there were so many people in the zone. /who all seb was almost always "request cut short", even in velious. here, you can usually have your pick of camps, save one or two. same with velk's.
it's great if you want to skip whole chunks of the game. but it definitely detracts from the classic feel.