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Old 09-07-2016, 05:19 PM
wwoneo wwoneo is offline
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Join Date: Mar 2013
Location: Los Angeles
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One thing does not necessarily mean the other. The AE change was supported by the entire staff to emulate a sense of how AE groups worked in classic. I'm not referring to simply December 3, 2001 mechanics (Luclin release 12/4/01), but a sense of how it generally functioned throughout classic times. I was in AE groups in Sebilis. I was part of fearplane breaks using AEs, but it was nothing like what was being done on p99. fearplane for example.. the majority of the zone was not rounded up and AEed down like it was here. It was done in small bursts (especially amygdalans). On erollisi marr, we called those the conga lines. There were certainly technological limitations of aggroing a certain amount of npcs around clients. I'm not referring to merely clientside (what you see) limitations either; the soe server->client was also a factor. We chose 25 targets as a preliminary number to address the situation. As stated in the patch notes, "We will continue to evaluate this to determine if any further changes are needed."

I will take personal responsibility and flames for this change if necessary, because what existed was in no way reminiscent of classic behavior. It will continue to be evaluated.
First, I would like to say that I appreciate the fact you responded to my post. It demonstrates that you genuinely care about the community.

However, there are many inconsistencies in the game that have been around for years that do not parallel your statements such as puppet string recharging, guilds massing soulfires to trivialize content, etc... in addition, you say that you were in Seb AE groups. I was as well and I can confirm that there were 100+ (definitely more than 25+) mob pulls in Seb. The only difference was that there were no AE groups selling proxy spots, or at least not on my server.

Also, you have indirectly nerfed the AEing of more trivial content. I guarantee on live there were many players that would go to zones such as Crushbone and Blackburrow in order to collect belts, faction and other such things.

There are many other aspects of this AE nerf that have not even been realized that have moved away from the Classic feel of Everquest.

I feel this is a step in the wrong direction for project 1999, but I still thank you for your commitment and dedication to the game.