Mobs not running after players that are far enough away would definitely complicate things. I'm sure everyone would figure out how to pull anyway eventually, but it wouldn't be nearly as trivial at least.
The reality is that EQ mechanics simply do not support multiple guilds in the same zone going for the same raid target. EQ is designed as a dungeon crawl: the players kill the minions and eventually come face to face with the boss. This doesn't work in a 'competitive' environment, because the guild who kills the last minion always loses. So it always turns into "kite half the zone while everyone desyncs" idiocy.
Repops are a big improvement there as they tend to spread guilds out through multiple zones, but it still leaves a lot to be desired.
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