Quote:
Originally Posted by Daldaen
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Then you clearly don't understand what I was talking about lol.
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I do, once it went live, it would be practiced and worked for the next few days to figure out how far is to far, what to do, how to do, when to do it. By the time next set of spawns it would be figured out. The pulls would be easily done, with fewer pullers, quicker pulls, and no worry of mobs coming back to train the raid.
Best fix is this, adjust spawn windows, make it 2 days 12 hours up to 7 days 12 hours long. This ensures after server resets that spawns will be so often, and so broken up it would be impossible to have people on stand by to kill and track or footrace. Sadly stacking a spawn window in a 24 hour span is the problem. Making that window 5 days long that could/would repeat itself for the same set of mobs just 2 and half days after the mob died would end this relentless cockblocking contest this server has. Brings back the guessing like we had back in classic 'what's the spawn timer??'...something that this server hasn't had.
Now, now, now, I know there are going to be people who will say "OH WE DID EXTENDED WINDOWS IT WAS TERRIBLE!!!! OMGGGGGGGG!!" Extended windows was possibly the worse idea ever. The math works on extended windows to only have 2 spawns a month (much more of a reason to cockblock a mob), the math on this idea raises the number of spawns a month from 4 to 5 spawns a month(currently) to 5 to 12 spawns a month(with my plan).
What guild could withstand attempting to cockblock mobs by requiring 29 to 30 days of the month to be tracking..and after 2 weeks, it would be 24 hour around the clock tracking for mobs everywhere.